The player also gets to plant charges and remote control a ground drone with guns. All-out action is mixed with a stealthier approach and silent kills. Starting weapons can be swapped with those from fallen enemies and there is a sniping system that involves holding breath to steady the aim. Objectives are shown in the top left corner and targets are shown on-screen with the remaining distance.
The game runs on a new engine and actions such as asking for ammo, leaning, peaking and sliding have been moved over, in addition to new elements such as dynamic door breaching and micro destruction of the environment. Gameplay mechanics are largely identical compared to the previous game. Between missions cut-scenes show the soldiers' lives back home and how their families handle it. Some of these are inspired by real events such as pirate attacks in Somalia and floods in the Philippines. The story takes the Tier 1 operators to locations such as Modagishu (Somalia), Isabela City (Philippines), Yemen, Sarajevo, and Croatia. The player either gets to control Stump working together with Voodoo in Task Force Mako, or Preacher who teams up with Mother-bringing back the amount of playable character to two instead of four compared to the previous game. Instead of a larger battle, the game offers missions in different parts of the world woven together by the story about tracing the origin of the PETN substance.
After the debriefing by Dusty, also returning from the previous game and now their handler, Voodoo is assigned to Task Force Mako, along with the DEVGRU operative Stump, while Mother and Preacher return to the scene to investigate the dock yard incident. Navy SEALs and what starts out as a simple demolition job, goes wrong when the truck contains the explosive PETN substance and blows up the docks almost entirely. The single-player portion starts with the characters Voodoo, Mother, and Preacher - the latter controlled by the player - all three returning from the previous game as they take on a mission in Karachi, Afghanistan. That's tremendously good.Medal of Honor: Warfighter is a first-person shooter and the sequel to the series' 2010 reboot Medal of Honor. Medal of Honor Warfighter is set at Ultra image quality settings and has 4x MSAA enabled. Remember the comparative chart is based on a 2560x1440 resolution. Here the 290X drops to just under the Titan performance levels whilst the GTX 780 Ti remains to stay above it. For our graphics performance tests we apply the internal Ultra Quality mode and 4xMSAA. By using a compute shader to cull the lights that are not used in a tile, lighting calculations can be done much faster, and more lights can be used overall in the scene. Eyecandy, it's what makes the game really great. This technique breaks up the screen into tiles and uses a DX11 compute shader to determine what lights are used in each of the tiles. Medal of Honor Warfighter uses the Frostbite 2 Tile-based Deferred Shading. Also, when one acquires a kill-streak, the player is given a choice on of one or the other, larger kill pile-ups will have greater rewards "Support-actions" return in Warfighter, and now have a bigger impact on the gameplay and how one approaches situations.
It uses a fire team system where two people must work together and there are certain perks to working as a team. The gameplay of Warfighter includes six different classes which are Assault, Sniper, Demolitions, Point Man, Heavy Gunner, and Spec Ops. It is both a single-player and multiplayer game. Medal of Honor Warfighter (MOH Warfighter) is a first person shooter game from developer Danger Close Games and published by EA.